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SOFTWARE
Motion Cueing Interface (2 DOF)

Many people have asked us what our motion simulator interface looks like so here is a screenshot. The user has full control over the motion platform with many features that can be adjusted based on the type of profile you're controlling (flight sim, racing sim, etc). The interface has two funtions: to extract the telemetry data from the game, and to manually control the motion base. This interface example is for a 2 DOF motion platform. We also can develop motion cueing software for any type of motion simulator. If you have a motion simulator that needs updated software, please contact us for a quote.

Fourier Terms Interface (6 DOF)

For customers who only need an application that generates Fourier terms, this motion interface is an excellent solution. Customers can easily generate up to 10 Fourier terms and can view the terms in the interface before trying it on the 6 DOF.

Ridefilm Interface (6 DOF)

Our ridefilm interface is very simple to use and was designed for use in museums and other public places. Simply select the ridefilm and start the movie. The interface does not use timecodes to sync the motion with the ridefilm, but rather uses the video's frame position and then searches the database for that frame number. This ensures that the video and motion always stays in sync.

Manual Controls Interface (6 DOF)

All 6 DOF customers will receive the manual controls motion interface which allows you to manually move the motion base. It also has a self-diagnostics feature which lets us know if there are any issues with the motion base.

Waveform Editor

Our Waveform Editor allows you to program a motion track for any type of video (MPEG, AVI, etc). By using a joystick to record the motion, a graph is created which can later be edited with your mouse. The data can then be saved into a database and played with our ridefilm interface.

PC Gaming Systems

Staring in 2004, InMotion Simulation has formed partnerships with various PC gaming companies to allow us to extract the telemetry data (pitch, roll, etc) from their games. If you don't see a game you want, contact us and we'll find a way to get the data for our motion simulators.

rFactor: Features mixed class road racing with ultra realistic dynamics, an immersive sound environment and stunning graphics. rFactor provides unprecedented flexibility, allowing the series to grow and evolve with mod community involvement, race club formation, and feedback from users worldwide.


Live For Speed: LFS-2 is a serious racing simulator. LFS-2 has a very good physics engine with incredible graphics and many types of cars to chose from.


NASCAR Racing 2003: One of the most respected NASCAR games on the market! Data that can be extracted: Speed, X/Y/Z telemetry, G-forces, steering torque, throttle, brake, clutch, gear, RPMs, eng temp, and so much more.


F1 / NR2003: The F1 mod for NR2003 is incredible! The graphics and F1 physics have been done very well.


Unreal Tournament: UT2004 won best multiplayer PC game form www.ign.com. Unreal Tournament 2004 is a multiplayer first person shooter that combines the kill-or-be-killed experience of gladiatorial combat with cutting-edge technology. There are plenty of vehicles to pilot, and all of your favorite weapons, from the rocket-launcher to the flak cannon. Our motion simulators work with various mods such as UnWheel.


NoLimits Roller Coaster: Wow! This is by far the best roller coaster game we have ever seen. Not only do you get 50 pre-made tracks, but you can edit and design your own roller coaster tracks and scenery.


Microsoft Flight Simulator X: Flight Simulator X immerses you in a beautifully rich and realistic world with dozens of aircraft and interactive Missions for a completely new and innovative gaming experience. Free Flight lets you fly anywhere in the world, from your hometown airport to the most exotic places you’ve ever dreamed of.


Microsoft Flight Simulator 2004: We have written data extraction code for several motion simulators that use Microsoft Flight Simulator as their flight training and entertainment software.


Microsoft Combat Flight Simulator / FS 2004 One of the best WWII flight simulators around (also includes MS-FS2004).


X-Plane: X-Plane's flight models are very accurate and can be used for hi-fidelity motion platforms. There is plenty of data from X-Plane to program a 6 DOF motion platform.


SpaceShipOne (X-Plane 8): X-Plane 8 has recently added the SpaceShipOne and White Knight aircraft. Now's your chance to find out what it's like to land SpaceShipOne!


Space Shuttle (X-Plane 8): Have you ever wanted to land the Space Shuttle? Now's your chance with X-Plane!


VS Boat Simulator: VS Boat Simulator by Sim Squared is one of the best boat simulators we've ever played! The graphics are life-like and the physics are incredible.


Xtreme Air Racing: The only Reno air racing game in the world and it is compatible with our motion platforms!


F-18 Hornet: Jane's F-18 Hornet still has a huge following and was used on one of the first motion simulators we ever built for a customer.

 
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